Refactor Pathfinding Utility#120
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Simplified the A* implementation in `Pathfinding.kt`. Used `generateSequence` for more idiomatic path reconstruction. Replaced the custom `ScoredCoordinate` wrapper with a simple `Node` class and `compareBy` for the `PriorityQueue`. Improved readability of neighbor processing and coordinate checks. Verified the changes with existing unit tests and ensured no regressions. Co-authored-by: candour <4670475+candour@users.noreply.github.com>
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📝 WalkthroughWalkthroughThe ChangesA Algorithm Refactoring*
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~25 minutes Possibly related PRs
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
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I have refactored the
Pathfinding.ktutility to be more idiomatic and readable while maintaining its efficiency. Key changes include usinggenerateSequencefor path reconstruction and simplifying thePriorityQueuemanagement withcompareBy. All existing pathfinding and game logic tests passed successfully.PR created automatically by Jules for task 14471854209252752414 started by @candour
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