Fix Tower Range Indicator Proportions#73
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…roportions - Replaced circular range indicator with an elliptical one (`drawOval`). - Calculated ellipse radii to account for vertical "squashing" of the hexagonal grid. - Set range indicator reach to be halfway between the center and outer edge of the furthest reachable hex. - Verified indicator is only displayed for selected board stalls. Co-authored-by: candour <4670475+candour@users.noreply.github.com>
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📝 WalkthroughWalkthroughThe range visualization for selected stalls in the GameBoard component has been modified to use ovals instead of circles. The horizontal and vertical radii are now calculated separately, with the vertical radius applying a row spacing factor and both axes receiving a 0.25f padding offset. Changes
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Fixed the confusing range indicator by replacing the standard circle with an ellipse that correctly reflects the hexagonal grid's aspect ratio. The vertical radius now accounts for the
rowSpacingFactor(0.69f) used in the axial-to-screen coordinate mapping. Additionally, the radius was adjusted to pass halfway between the centers and outer edges of hexes at the limit of the tower's reach, providing a more intuitive visual representation of the attack area.PR created automatically by Jules for task 11149041854887172118 started by @candour
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