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Releases: caranha/ludum28

Post Compo Version 1

Post Compo Version 1 Pre-release
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@caranha caranha released this 22 Dec 00:44

"Dinosaur Rush" is a side-scrolling shooter game made for the Ludum Dare game Jam.

All initial code and assets (for v0.2.1) were made in 48 hours.

Made with LibGDX, sound by bfxr, music by Autotracker

Changes for v0.2.2:

  • Changed the pointer control scheme (now it is different for android and desktop)
  • Made bullets bigger and easier to see (both from you and from the enemy)
  • Rebalanced the difficulty curve for the random timeline (let me know if it is too easy)
  • Other minor "feel good" changes.
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Ludum Dare Submission

Ludum Dare Submission Pre-release
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@caranha caranha released this 15 Dec 21:09

Dinosaur Rush!

Use your Super Awesome Laser Dinosaur to fight against horde of aliens. There are four different power ups available for your Laser Dinosaur. But... you only get one!

This is the version that was released for the Ludum Dare Compo.

Ludum Dare is a rapid development festival, or in other words a game programming marathon. Games submitted for the Ludum Dare must be made from scratch (including graphical and sound assets) in 48 hours, following a defined theme.

Learn more about Ludum Dare here: http://www.ludumdare.com/compo/about-ludum-dare/

The current version contains:

  • Three Enemies
  • Four Power ups
  • Difficulty progression
  • Binaries for Linux/Mac/Windows (jar) and Android (apk).

development_7

Ludum Dare Prototype-2

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@caranha caranha released this 15 Dec 18:08

Second prototype of my LD #28 game.

  • Game is confirmed to work on Android (with a few graphical glitches)
  • Three enemies in game, very poorly balanced.
  • many simple transitions and screens implemented - look like a game!

development_6

First Pre-Release

First Pre-Release Pre-release
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@caranha caranha released this 15 Dec 15:14

Game is fully playable. Only one enemy is available. Transition between screens are missing. All player options are already available. Can be used to evaluate handling and interface.