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Unity Audio Scene

By: Abraham David Díaz, Carles López and Aram Galarza

Sound effects

The character has footstep and jump sounds with keyframe-based event sounds. It also detects the terrain where the player is walking. Walking steps Jump grunt Jump landing (also detects terrain)

Emitters

There are a total of three emitters in the scene Wolves: Two wolves that in proximity will emit howl sounds. Mushroom: There are mushrooms in the scene that for some reason emits flute sounds. Radio Cassette: There is a radio that emits hip hop base sounds.

Audio Mixers

There are a total of three zones in the scene, the music is in a separate mixer. Pre wooden bridge: The birds have increased volume After wooden bridge: Birds volume lower, frogs volume higher Under water (Only on the left side): Lowered almost all volume in the scene, added a Low Pass effect

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An Unity scene where different audios are implemented.

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