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Releases: cataIystdev/Silksong-Manager

Release Notes - v1.0.0.2

25 Dec 19:01

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🚀 Major Features

  • Full Inventory Manager: Complete implementation of inventory management systems.

🐛 Bug Fixes

  • SaveState System:

    • Fixed enemy state restoration (enemies now correctly wake up and damage player).
    • Fixed HUD not updating after load (health, silk, and geo now display correctly).
    • Fixed health resetting to max during scene transitions.
    • Fixed Crawler enemies not moving after load.
    • Implemented correct physics and collision re-detection sequence.
  • Speed Control:

    • Fixed game speed resetting to 1x after events (parry, boss death, cutscenes, etc.).
    • Implemented robust TimeManager patching to ensure global speed multiplier persists through game's internal time scale changes.

v1.0.0.1 - Speed Control & Noclip Overhaul

24 Dec 21:45

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✨ New Features

Speed Control System

  • Global Speed - Control game time scale (0.1x - 5.0x)
  • Player Speed - Movement, Attack, and Combined speed multipliers
  • Enemy Speed - Movement, Attack, and Combined speed multipliers
  • Manual Input UI - Replaced sliders with precise manual input (+/- buttons and text fields)
  • Quick Presets - One-click buttons for common values (0.25x, 0.5x, 1x, 2x, 5x)
  • Projectile Speed Scaling - All spawned projectiles scale with player attack speed
  • Attack Cooldown Scaling - Player attack cooldowns scale inversely with attack speed

Noclip System Overhaul

  • Complete rewrite for working directions and transitions
  • Proper scene transitions - Can now enter doors and transition points while in noclip
  • Diagonal movement - All directions work simultaneously
  • Configurable speeds - Normal speed (default 15) and Boost speed (default 30)
  • Customizable boost keybind - Assign any key to speed boost (default: LeftShift)
  • Uses game keybindings - Respects user's custom movement keys from game settings
  • Auto-invincibility - Automatically enabled while noclip is active

Invincibility System Improvements

  • User-controlled flag - Separate from game's internal isInvincible state
  • Persistence - User-enabled invincibility survives game resets and noclip toggles
  • UI updates - Player window shows user's intended state, not game's current state

Keybind System

  • NoclipSpeedBoost - New customizable keybind for noclip acceleration

🔧 Bug Fixes

Noclip

  • Fixed character slowly falling when noclip enabled (now uses transform.position)
  • Fixed horizontal movement acceleration not working with Shift key
  • Fixed inability to activate scene transition triggers
  • Fixed diagonal movement (changed from else if to separate if statements)

Invincibility

  • Fixed invincibility being reset by game when user enabled it
  • Fixed UI showing game's state instead of user's intended state

Speed Control

  • Removed Environment Speed scaling (was causing issues)
  • Fixed projectile speed not applying consistently to pooled objects

💻 Technical Changes

CheatSystem.cs

  • Added _noclipPos (Vector3) for position tracking
  • Added NoclipSpeed and NoclipBoostSpeed config entries
  • Rewrote ProcessNoclipMovement() to use transform.position directly
  • Uses RigidbodyConstraints2D.FreezePosition for physics control
  • Checks HeroTransitionState.WAITING_TO_TRANSITION for trigger detection
  • Added _userInvincible flag with config persistence

ModKeybindManager.cs

  • Added ModAction.NoclipSpeedBoost enum value
  • Added IsKeyHeld() method for continuous key detection
  • Default keybind: LeftShift

SpeedControlWindow.cs

  • Complete UI rewrite with manual input fields
  • Added +/- buttons for precise value adjustment
  • Removed slider-based controls

PlayerWindow.cs

  • Added inline noclip speed configuration (visible when noclip enabled)
  • Changed invincibility button to use CheatSystem.UserInvincible

📦 Files Modified

  • Player/CheatSystem.cs - Noclip and invincibility logic
  • Player/PlayerActions.cs - Invincibility toggle
  • Menu/Keybinds/ModKeybindManager.cs - New keybind
  • DebugMenu/Windows/SpeedControlWindow.cs - UI rewrite
  • DebugMenu/Windows/PlayerWindow.cs - Noclip speed settings
  • SpeedControl/SpeedControlConfig.cs - Removed environment speed
  • SpeedControl/SpeedControlManager.cs - Removed environment speed
  • SpeedControl/SpeedControlPatches.cs - Attack cooldown scaling

🎯 Upgrade Notes

This is a Pre-Alpha release. Configuration files may need to be reset after updates.

Default keybinds:

  • Noclip Toggle: N
  • Noclip Speed Boost: LeftShift
  • Invincibility: I

Author: Catalyst (catalyst@kyokai.ru)
Telegram: @Catalyst_Kyokai

Silksong Manager v1.0.0-pre-alpha - The Ultimate Debug Toolkit

23 Dec 14:50

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Welcome to the first public pre-alpha release of Silksong Manager! 🕷️

Silksong Manager is a comprehensive debug and utility mod designed to enhance your Hollow Knight: Silksong experience. Whether you are a modder, a speedrunner practicing specific segments, or just want to explore the game's mechanics in depth, this toolkit provides everything you need.

✨ Key Features

  • 🛠️ Advanced Debug Menu: Accessible via F1, giving you control over almost every aspect of the game.
  • 👁️ Hitbox Visualizer: See the unseen with fully customizable, color-coded hitboxes for the player, enemies, terrain, safe zones, and triggers.
  • 💾 Savestates: Save and load your exact position and state instantly with F5 and F9. Perfect for practicing bosses or platforming sections.
  • 🎮 Player Control:
    • Noclip: Fly through walls and explore out-of-bounds.
    • God Mode: Toggle invincibility.
    • Infinite Resources: Infinite Health, Silk, and Jumps.
  • 🌍 World & State: Reload scenes, manage game speed, and monitor performance benchmarks.
  • ⌨️ Fully Customizable: A native-style, scrollable keybinds menu allows you to rebind any action to your preference.

⚠️ Pre-Alpha Notice

This is an early Pre-Alpha release. While we have tested extensive features, you may encounter bugs or incomplete functionality.

  • Please report any issues on the Issues Tab.
  • Back up your save files before using significant state-altering features.

📦 Installation

  1. Ensure you have BepInEx 5.x installed.
  2. Download SilksongManager.zip below.
  3. Extract the contents into your game's root directory (where Silksong.exe is located).
  4. Launch the game and press F1 or NumPad 5 to open the menu.

Created with ❤️ by Catalyst

Full Changelog: https://github.com/catalyst-kyokai/Silksong-Manager/commits/Release