Potential "craft_skill_bonus" rework #8177
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Fentanylreactor
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Replies: 2 comments
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Option 2 please |
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Could be learning speed modifiers AND skill level base modifiers. |
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As of now its just a crafting check bonus, only existing within mutations
That's hella limiting in usefulness
Idea 1
Turn it into a crafting skill level boost
Example
Could allow professions like to get a trait like aerospace engineer or whatever to get 2 extra levels in mechanics and electronics
Meaning they'd craft/modify vehicles much faster at baseline
Idea 2
Turn it into a skill level bonus period
So if you take a trait that gives +2 melee skill
You can get to 12 melee skill in the lategame
Could allow mutations to be more varied
Could allow more starting profession variety compared to 1
Etc.
It could create more variety than 10x10 (every skill at 10) survivors, imo
Opinions? I like 2 more, personally
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