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catageek edited this page Sep 18, 2012 · 24 revisions

Address are used by Bytecart to identify a specific station in the world.

Address are composed of 3 parts :

  • A region number, between 1 and 53
  • A track number, between 1 and 53
  • A station, between 1 and 15

Address are represented by putting the 3 parts together, separated by a dot : region.track.station

Address shift

Any address may be shifted to hold some properties :

  • +32 to station number mark the first cart of a train.

Subnet

Any address belong to a subnet. The subnet is identified by the region and the track number.

Address sharing the same region numer and the same track number are in the same subnet. Stations in the same track must have an address in the same subnet, i.e same region and track number.

Example

22.7.11 designates station #11 in the subnet 22.7.0 (i.e in region #22, track #7).

Representation of address

Address can be represented in 2 forms :

  • litterally on 4th line of Bytecart signs when applicable
  • in inventories of player or storage cart.

Address in inventory

When a player wants to travel to a specific station from any point of the network, he needs to set his destination address in his own inventory before riding a cart.

An address can be "written" in inventory of player or storage cart by filling slots 0, 1 and 2 with each part of the address. See Inventory slot number to match slot number with cell of inventory window. The slots can be filled with whatever type item of the game.

For example, to set address 12.25.10 in inventory, we would put 12 cobbles in slot 0, 25 wheat in slot 1 and 10 wood in slot 2. We can also use only cobbles if we want.

As such, a player will be driven to station 12.25.10 when passing on Bytecart devices.

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