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Game
###Abstract
In this game, teams will fight to conquer the battle field. During the game, players must conquer the opponent stations to settle basement for next attacks.
The winner is the one that owns all the stations of the battle field.
###Station attack
A station of the battlefield can be conquered by any team by attacking it. To attack a station, a team must send a cart to the station: the cart must defeat the defense and enter the station for the attack to be successful.
The team owning the station must defend it against the attack by putting sufficient defense to control the attack, and preventing the cart to enter the station using the "busy line" as last chance.
If the attack is successful, the attacker will own the station.
###Defense
Each station can have a chest or a double chest next to it that will contain defense units.
When an attacker cart is passing over the BC9001 sign, its content is substracted to the content of the chest. In this operation, the items will disappear from the game, only the remaining is left. If the chest is empty, before or after the operation, the cart will enter the station if the busy line is off.
The substraction will be performed even if the "busy line" is off, so successive attacks can empty the defensive chest, and the "busy line" can be broken in a second phase.
The "defense units", i.e the content of the inventory, are made of blocks or items that must be mined or crafted. There is a hierarchy of defense units, and a computation rule to get the value of a defense unit against another. For example, A diamond will be 5 gold lingots, and so on.
The attacker cart will have the same set of units with the same values. The substraction is made unit by unit, using smaller units as remainders.
For example:
#Before
*defense unit: 1 diamond (= 5 gold lingots) *attack unit: 4 gold lingots
#After
*defense unit: 1 gold lingot *attack unit: nothing