A simple Win32 application for loading SDKmesh and Wavefront obj files and rendering them with DirectX 11. This project is a hobby project that will be a perpetual WIP as its primary purpose is to expand my knowledge of the Win32 API and DirectX. Work will be slow going given that I am a family man and have other active hobby projects as well. Also all development is being done in another revision control system, this repo will only occasionally be updated with various notable snapshots.
Beware of hardcoded paths.
2016 UPDATE: I'm currently enrolled in an ECE masters program, hobby project updates will now be few and far between. Expect minor activity during breaks from school at best.
Visual Studio 2017 Windows 10 SDK DirectX 11 compatiable GPU and OS
If you are in need of Wavefront obj files to parse:
SDKmesh files can easily be found on the web, typically in most DirectX samples.
Copyright 2017 Casey Crouch. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
DDSTextureLoader and SDKMesh source is copyright (c) Microsoft Corporation. All rights reserved.
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.