For this project I use SDL2 and SDL2 TTL and glm The required files are arial.ttf, army.cpp, Text.cpp, Text.h
You move the view with the left click and the mouse and change the scale with the scroll wheel. Keybindings: WASD - move l/L - dim/brighen power ; - change sky color
45 hours - complete rewrite in 3.3 and figuring out how to adapt glVertex to Array Objects
Torch Particles Army
Cheap noise functions - exponential filter
l_t = rand() * alpha + l_last * (1-alpha)
Okay so last spheres that are rendered are bigger than the other?
problem with sphere, probably not enough time for particle so I will use gjdsfklajl;kk;jldfsgdf;kljsdfa;jklasdfj;lksdfkjl;sacdfxasd;fjlkasdf;jklasfdjlk;./asfdgsfjkl;dasdfk;jlasasedrfjlt;k'fsdajl;k'asdf