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4229hw4

For this project I use SDL2 and SDL2 TTL and glm The required files are arial.ttf, army.cpp, Text.cpp, Text.h

Operation

You move the view with the left click and the mouse and change the scale with the scroll wheel. Keybindings: WASD - move l/L - dim/brighen power ; - change sky color

Time Taken

45 hours - complete rewrite in 3.3 and figuring out how to adapt glVertex to Array Objects

Remainder

Torch Particles Army

Cheap noise functions - exponential filter

l_t = rand() * alpha + l_last * (1-alpha)

Okay so last spheres that are rendered are bigger than the other?

problem with sphere, probably not enough time for particle so I will use gjdsfklajl;kk;jldfsgdf;kljsdfa;jklasdfj;lksdfkjl;sacdfxasd;fjlkasdf;jklasfdjlk;./asfdgsfjkl;dasdfk;jlasasedrfjlt;k'fsdajl;k'asdf

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