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Advanced: Badges Cumulative

ccpk1 edited this page Feb 21, 2026 · 4 revisions

Advanced Mechanics: Cumulative Ranks

This guide details the logic behind Cumulative Badges. Unlike standard rewards, this system functions as an automated "RPG Leveling" engine. It manages status, applies global buffs (multipliers), and enforces activity requirements to prevent stagnation.

The Core Concept: The Ladder

The Cumulative system forces a single status at a time. The system automatically sorts all Cumulative badges you create by their Threshold Value (Lifetime Points).

  • Logic: An assignee profile always holds the highest badge it qualifies for and can maintain.
  • Behavior: You cannot manually "equip" these. The system promotes and demotes profiles automatically based on the logic below.

1. The Multiplier (Global Buff)

This is the most powerful feature in ChoreOps gamification.

  • How it works: When an assignee earns a Rank (e.g., Gold), the system applies the configured Point Multiplier (e.g., 1.5x) to that profile.
  • The Math: If a chore is worth 10 points, a 1.5x multiplier awards 15 points immediately upon approval.
  • Persistence: This multiplier stays active as long as the badge status is active or grace.
  • Demotion: If a profile drops a rank, the multiplier immediately downgrades to the setting of the lower rank.

2. The Maintenance Engine

Earning a badge is a one-time event; keeping it is a recurring challenge. The system splits a profile's score into two buckets to manage this:

  1. Baseline Points: Points "locked in" from previous ranks.
  2. Cycle Points: Points earned since the current maintenance cycle started.

The Logic Loop: Every time the Frequency duration ends (e.g., Sunday night at midnight), the system evaluates:

  • Pass: Did Cycle Points >= Maintenance Points?
    • Result: Status remains Active. Cycle Points reset to 0.
    • Loot Trigger: Any Rewards or Bonuses attached to this badge are granted again.
  • Fail: Did Cycle Points < Maintenance Points?
    • Result: The profile enters the Grace Period.

3. Grace & Demotion

The Grace Period is a safety buffer. It allows a profile to keep its Rank and Multiplier for a few extra days to catch up.

  • State: Grace:
    • The badge remains visible. The Multiplier remains active.
    • Points earned during Grace count toward the current cycle.
  • State: Demoted:
    • If the Grace Period expires and the target is still missed:
    • Rank Drop: The system finds the next lower Cumulative badge.
    • Buff Loss: The multiplier is downgraded.
    • Wipe: Cycle Points are reset to 0. Points earned during the failed Grace period do not carry over.

ℹ️ Strategy Tip: The Infinite Loot Loop Cumulative Badges re-trigger their awards (Rewards/Bonuses) every time a maintenance cycle completes successfully.

  • Risk: If you attach a high-value Reward (e.g., "$10 Cash") to a badge with a "Daily" maintenance cycle, the profile will earn $10 every day it meets the maintenance goal.
  • Best Practice: Attach high-value rewards to "One-Time" Achievements, and use Multipliers or small Bonuses for Cumulative Ranks.

Related docs


Last Updated: February 2026 (terminology and boundary alignment)

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