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This repository was archived by the owner on Aug 3, 2023. It is now read-only.

v0.10.8

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@cdaein cdaein released this 20 Jan 04:45
· 54 commits to main since this release

Fix

  • frame counting: props.frame was counting 1 more frame at the end, and affecting props.playhead to go over 1. by checking totalFrames - 1, it now correctly updates.
  • time jump at start: due to handleResize() calling render() first frame, and the time it takes for loop to call its first render(), the first few frames have a big time jump and create a noticeable animation jump. by offsetting that delay, it now has smooth and consistent time advance.