This repository was archived by the owner on Aug 3, 2023. It is now read-only.
v0.10.8
Pre-release
Pre-release
Fix
- frame counting:
props.framewas counting 1 more frame at the end, and affectingprops.playheadto go over1. by checkingtotalFrames - 1, it now correctly updates. - time jump at start: due to
handleResize()callingrender()first frame, and the time it takes for loop to call its firstrender(), the first few frames have a big time jump and create a noticeable animation jump. by offsetting that delay, it now has smooth and consistent time advance.