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futari-linux 1.3.1 (x86-64 and AArch64)
Fixes the crash on entering Screen Setting, which happened on some entries and not others. The game ended without warning a few seconds after the option was chosen.
The cause was one Direct3D draw call that the renderer did not handle. It now goes through the renderer like the game's other draws.
Install and update as described in the README: extract the archive for your processor, put your ISO next to futari or your game files in game_root, DLC in dlc, and start futari.
futari-linux 1.3.0 (x86-64 and AArch64)
The F4 settings window is now organized for this game. It lists 46 settings instead of 575, grouped as Audio, Display, Game, Keybinds, Keyboard, Latency and Logs. Settings that do nothing here or belong to other games and tools are gone from the window. They still work from futari.toml and as launch options, and existing settings files keep working.
The latency settings were greyed out in the window and could not be changed. They can now be set there; save, and they apply at the next start.
The program no longer needs futari.sh: start futari directly. Everything is found from its own folder.
Install and update as described in the README: extract the archive for your processor, put your ISO next to futari or your game files in game_root, DLC in dlc, and start futari.
futari-linux 1.2.1 (x86-64 and AArch64)
Fixes a crash when 1.2.0 was extracted over a 1.1.0 folder. The old vulkan_spirv.bin from the installer page stayed next to the program and was used instead of the built-in shaders, which could crash the game (for example when opening the options screen). The program now ignores that file. It can be deleted.
Install and update the same way as 1.2.0: extract the archive for your processor, put your ISO next to futari.sh or your game files in game_root, DLC in dlc, and start futari.sh.
futari-linux 1.2.0 (x86-64 and AArch64)
Releases are now one download that sets itself up. Extract the archive for your processor (x86_64 for PCs and x86-64 handhelds, aarch64 for ARM handhelds), then either put your disc image next to futari.sh (the first start extracts it into game_root) or copy the extracted game files into game_root. DLC goes in dlc. Start futari.sh.
The game's shaders are translated for Vulkan and built into the program, so no installer page step is needed. No game files are included. Saves stay in ~/.local/share/futari. To update, extract the new archive over the old folder (futari.toml is replaced, so copy it first if you changed settings).
The installer page at https://cerroverb.github.io/futari-linux-installer/ still works and stays on 1.1.0.
Tested on an AMD handheld (x86-64). The AArch64 build was tested under emulation with a software Vulkan driver.
futari-linux 1.1.0 (x86-64 and AArch64)
Adds the x86-64 build, tested on an NVIDIA laptop (KDE Plasma Wayland) and an AMD handheld: native Wayland window, vsync off by default for the least input lag, black bars on non-16:9 screens with an optional crop mode that only trims the wallpaper at the sides, the settings window on F4, and B or Esc to quit from the title screen. The AArch64 build is unchanged from 1.0.0. It holds no game data and no game shaders. Make a playable package from your own disc with the installer page at https://cerroverb.github.io/futari-linux-installer/.
futari-linux 1.0.0 (AArch64)
First Linux release of my futari-linux fork. This is the AArch64 build, tested on an ARM handheld running Armada (Adreno). It holds no game data and no game shaders. Make a playable package from your own disc with the installer page at https://cerroverb.github.io/futari-linux-installer/ and an x86-64 build will follow.