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Unity-Scene-Showcase

A showcase of Unity scenes built in HDRP, focusing on lighting, atmosphere, composition, and reproducible workflows.This repository is both a visual portfolio and a technical breakdown of how each scene was built – from blockout to final polish.


What you’ll find here

  • High-quality HDRP scenes
  • Step-by-step visual breakdowns of each scene
  • Notes on lighting, atmosphere, water, and composition
  • Links to the tooling that supports my workflow (Python / C#)

Meadow Scene

Unity

Meadow preview

View full breakdown →

Simple scene, natural lighting, volumetric fog, landscape design, and VFX.


Cliff Scene

Unity

Cliff preview

View full breakdown →

Natural lighting, volumetric fog, landscape design, and HDRP water, and VFX.


More scenes to come...


My Tools

Much of my workflow for these scenes is supported by custom tools.

🐍 Python Tools

  • MaskMapWizard – This is a simple Python interface, designed to help you create Mask Maps by combining multiple textures (such as Metallic, AO, Detail, and Smoothness) into a single RGBA image.

    🔗 https://github.com/cfrBernard/MaskMapWizard

🔧 Unity / C# Tools

  • UnityTimelapse – Simple script designed to quickly create timelapses in Unity HDRP. Ideal for presenting scenes, cinematics, or testing lighting variations without using Timeline.

    🔗 https://github.com/cfrBernard/UnityTimelapse


Technical Overview

  • Render Pipeline: HDRP

  • Primary Lighting Model: Physically Based Exposure

  • Key Features Used:

    • Volumetric Fog
    • Contact Shadows
    • HDRP Water System
    • Screen Space Reflections
    • Custom Post-Processing stacks

More detailed technical settings are documented per scene.


Contact

If you’re interested in the scenes, tooling, or collaboration – feel free to open an issue or reach out.

About

A showcase of Unity scenes built in HDRP. This repository is both a visual portfolio and a technical breakdown of how each scene was built – from blockout to final polish.

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