A showcase of Unity scenes built in HDRP, focusing on lighting, atmosphere, composition, and reproducible workflows.This repository is both a visual portfolio and a technical breakdown of how each scene was built – from blockout to final polish.
- High-quality HDRP scenes
- Step-by-step visual breakdowns of each scene
- Notes on lighting, atmosphere, water, and composition
- Links to the tooling that supports my workflow (Python / C#)
Simple scene, natural lighting, volumetric fog, landscape design, and VFX.
Natural lighting, volumetric fog, landscape design, and HDRP water, and VFX.
More scenes to come...
Much of my workflow for these scenes is supported by custom tools.
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MaskMapWizard – This is a simple Python interface, designed to help you create Mask Maps by combining multiple textures (such as Metallic, AO, Detail, and Smoothness) into a single RGBA image.
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UnityTimelapse – Simple script designed to quickly create timelapses in Unity HDRP. Ideal for presenting scenes, cinematics, or testing lighting variations without using Timeline.
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Render Pipeline: HDRP
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Primary Lighting Model: Physically Based Exposure
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Key Features Used:
- Volumetric Fog
- Contact Shadows
- HDRP Water System
- Screen Space Reflections
- Custom Post-Processing stacks
More detailed technical settings are documented per scene.
If you’re interested in the scenes, tooling, or collaboration – feel free to open an issue or reach out.

