Digital footprint, games, resources.
- Make the joystick base a classic cross d-pad, keep the round joystick overlay.
- Add slight visual button press animation, like increase size by 0.1% on press.
- Marquee Formatting.
- Make SparkleSeeker page title font split or shrink on window resize.
- Make marquee a class, and then use id's like marquee-main, marquee-sparkle, to break title lines in the correct place on page resize.
- Make Header same width as game canvas on resize.
- Unify menu stying. Background opacity, border thickness/color, glow.
- Large menu popup.
- Small menu popup.
- Flesh out menu options.
- Sound: music/sfx (on/off)(volume: min-x-med-x-max).
- Difficulty: obstacles (on/off)(pace/damage/scaling: min-x-med-x-max).
- Obstacle effects.
- Slow/speed.
- Increase/decrease size.
- Rate/type.
- Inc/dec health/points.
- Multipliers.
- Swap marquee/border color functionality.
- 🐞 Mobile landscape mode bug.
- Game conditions:
- Max hearts = 2x points (gained & lost).
- Levels begin at 0. Each level 25 points? Add level scaling.
- Farming sim. (32x32 or 48x48?)
- Quiz game. (Pokemon, City, Snack) (Booleans!)
- Ad-lib choose your own adventure. (Mage, Knight, Rogue) (Forms!)