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Implemented shop enhancements #141

merged 14 commits into from Feb 4, 2015


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DrkSephy commented Feb 4, 2015

You will need the latest media from to run this.

This pull request addresses issue #133. On top of enhancing the shop system, I went ahead and also implemented a confirmation system too. Clicking an item will prompt the player with a Yes or No option, both for buy and sell. Almost all messages are on a timer, to make it feel a little more real.
Also covered cases where the player cannot afford to buy the item in question, or has a full inventory - the appropriate text is displayed on a timer.

EDIT: I've also added some new properties that space out messages in the shop. For example, purchasing an item will:

  • Show a message saying you have purchased <item>, then after 1.5 seconds, it will re-display the buy/sell/exit buttons.

This behavior occurs for both buying and selling, to add some flow and separation between buying, selling, waiting for the user to press yes/no to confirm their choice, etc. As of now, the shop system fully resembles a shop in an actual Fire Emblem game (or any game with a shop, in general).


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chessmasterhong commented Feb 4, 2015

Impressive work on fleshing out the shop system.

chessmasterhong added a commit that referenced this pull request Feb 4, 2015

Merge pull request #141 from DrkSephy/dev
Implemented shop enhancements

@chessmasterhong chessmasterhong merged commit c7298cf into chessmasterhong:dev Feb 4, 2015

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