Rename binary before uploading release artifacts#10
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…ions All three non-Windows targets produced an artifact file named 'rustfox', causing softprops/action-gh-release to fail with 'Not Found' when the 2nd and 3rd uploads tried to replace the already-uploaded asset. Add a 'Rename binary' step that renames each built binary to its platform-specific asset_name (e.g. rustfox-linux-x86_64) before uploading as an artifact. The release job then receives four uniquely named files and uploads them without collision. https://claude.ai/code/session_01PWxsq67n3injuTRqrwUJUG
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Summary
Updated the release workflow to explicitly rename the compiled binary before uploading it as a release artifact.
Key Changes
matrix.artifact_nametomatrix.asset_namematrix.asset_name) instead of the original compiled name (matrix.artifact_name)Implementation Details
The rename operation uses a bash
mvcommand to transform the binary name between the build output and artifact upload stages. This ensures consistency between the binary name used during compilation and the final asset name used for release distribution.https://claude.ai/code/session_01PWxsq67n3injuTRqrwUJUG