For this assignment you will make a animation of moving through a starfield. It is very similar to viewing an exploding firework headon as the explosion ejects particles in a 3D sphere. We will do a simulation of this in our project in 2D. You may find slides approximately 27 - 42 on Unit_9a_InheritanceAndEncapsulation presentation helpful.
Your program must use at least two classes to model the particles. A Particle (star) super class and an Oddball (spaceship) sub class. All the particles must be stored in a single array of the super class type. Make sure you do not unnecessarily duplicate inherited variables and functions in the Oddball sub class. Your Oddball sub class need only contain a constructor and void move() and/or void show() so that the Oddball moves and/or looks different.
- Fork this repository
- First, finish the
Particleclass. It will need the following members:
- 5 member variables: X and Y positions, Color, Angle and Speed. (Hint: use doubles for X, Y, Speed and Angle)
Particle(), the class constructorvoid move(), Takes the cos of the angle times the speed and adds it to the X coordinate. Does the same to Y with the sin of the angle.void show(), draws the particle in the correct color
- Now finish the program's
setup()anddraw() - Add one
Particlevariable, and make sure you can see it move - Add an array of type
Particleand loop through it to move and show all the Particles. - Create an OddballParticle class that
extendsthe Particle class. - Change the first element in the array to a
OddballParticleinstead of aParticle - Run your program. Make sure you can see the Oddball.
- Submit the url of your working GitHub webpage to google classroom Extensions: Have a fun and be creative. If you have extra time you may want to modify your program and add extra features and other types and arrangements of particles.