The program needs a way of temporarily disabling the original textures and instead texture the level using TRLE colours (blue floor, green walls, pink triggers etc). This will make it much easier to discern squares and triggers.
- There should be an option in the view menu to toggle TRLE colours
- When selected, texture rendering should be disabled and replaced with TRLE colours
Notes:
Hidden geometry should be rendered, as it would be seen if it was the TRLE editor.
Walls are not currently rendered, so they'll have to be added when they're added.
The program needs a way of temporarily disabling the original textures and instead texture the level using TRLE colours (blue floor, green walls, pink triggers etc). This will make it much easier to discern squares and triggers.
Notes:
Hidden geometry should be rendered, as it would be seen if it was the TRLE editor.
Walls are not currently rendered, so they'll have to be added when they're added.