Any idea what might be causing incorrect texturing in this TR4 level xmas in seville?
Which routines in code should I look at?
Level was built using Tomb Editor but fexinspect displays rooms correctly.
Note level uses an extended soundmap (v130) which your program doesn't support yet.
Also one room references non existing static which causes crash which I adjusted code for.
Level has 329 texture pages and 9679 textures.
I am using a debug version of trview.

Any idea what might be causing incorrect texturing in this TR4 level xmas in seville?
Which routines in code should I look at?
Level was built using Tomb Editor but fexinspect displays rooms correctly.
Note level uses an extended soundmap (v130) which your program doesn't support yet.
Also one room references non existing static which causes crash which I adjusted code for.
Level has 329 texture pages and 9679 textures.
I am using a debug version of trview.