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The stack panel arranges the items added to it vertically with the padding specified when it is created.
Stackpanels inside stackpanels
Re-implement it in the main tool window
It isn't finished
Split ITextureStorage into ILevelTextureStorage and ITextureStorage Create default constructor for the Point class Remove room ui code from the viewer class Add RoomInfo overload for one room
Don't store the state of highlighted Pass state out of the button on click event
Add coloured to the texture storage interface Add untextured to the level texture storage interface Use coloured in room navigator window
Use this in the room navigator
Comments on the navigator Move the adjustment of max_rooms into the navigator
Stack Panel will calculate them
Saves writing coloured() twice
Remove stringstream
Change all usages
This time with std::stoul
jw-dev
approved these changes
Mar 3, 2018
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Creates the room navigator control which gets added to the main tool window. The room navigator control lets the user select a room and toggle highlighting. (#13)
The