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v1.3.0
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feat(game) make the branding necessary to present it
fix(devops) resolve issue with location of .env
docs: learnings, current architecture, etc
fix(web) change compilation flags to support all correctly
fix(web) change flags of compiling the game
build: update emscripten version and cleanup web build configuration
fix(web): add memory growth and loading timeout for mobile compat
fix(web): switch to non-threaded GLFW port, drop pthreads/AudioWorklet
fix(wasm): replace contrib.glfw3 port with USE_GLFW=3, drop ASYNCIFY, export ccall/HEAPF32
fix(web): remove AUDIO_WORKLET/WASM_WORKERS flags, add mobile audio unlock listeners
feat(web): add Umami analytics events for Download, Game Loaded, and Page Error
fix(web): scale canvas to viewport on mobile and fix loader blocking touch
feat: add deploy-release-web make target
fix(web): move ARG inside build stage so sed receives the UMAMI_WEBSITE_ID value
fix(web): replace Caddy template syntax with Docker build-arg for Umami ID
feat(web): add Umami analytics with Caddy reverse proxy
fix(wasm): add AUDIO_WORKLET and WASM_WORKERS linker flags
fix(wasm): add -s USE_PTHREADS=1 to enable AudioWorklet linking
fix(compile) enable audio in wasm
fix(web): fix building of the wasm make
feat(release): add workflow_dispatch tag input for backfilling releases
Full Changelog : v1.2.1...v1.3.0
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