fix(auto-smelting): rewrite bail-on-transient-state checks (#433)#434
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The script popped "smithing level isn't high enough" / "Could not find item in bank" mid-run and shut down on transient state. Rewrites the condition checks so the loop self-heals instead of bailing on a single bad read. - Use getRealSkillLevel for the smithing gate (was getBoostedSkillLevel, which drains and reads 0 transiently); early-return on a 0 read. - Replace Microbot.showMessage + shutdown in the bank checks with Microbot.log + retry per PLUGIN_DEBUGGING_NOTES.md §6. - Wait for the deposit to settle before withdrawing so Rs2Bank's full-inventory guard doesn't silently skip the cycle-2 withdraw. - Fix duplicate isWearing(ICE_GLOVES) check that masked the regular-gloves branch. - Replace slow per-object ClientThread furnace lookup with withNameContains + nearestOnClientThread. - Catch printing ex.getMessage() -> Microbot.logStackTrace. - Scheduler tick 100ms -> 600ms (game-tick floor). Bumps version 1.0.3 -> 1.0.4. Co-authored-by: runsonmypc <runsonmypc@users.noreply.github.com>
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The script popped "smithing level isn't high enough" / "Could not find item in bank" mid-run and shut down on transient state. Rewrites the condition checks so the loop self-heals instead of bailing on a single bad read.
Bumps version 1.0.3 -> 1.0.4.