chunkdb is a specialized chunk/grid storage engine for games and grid-based simulations, with bit-packed block storage and a chunk-native protocol.
- Store world and grid state in configurable chunk hierarchies instead of forcing it into a row-oriented model.
- Expose a chunk-native protocol for point reads, point writes, and full-chunk transfer.
- Provide explicit WAL/checkpoint durability modes with documented guarantees and limitations.
- Public release channel: Release Preview
v0.1.1-preview - Evaluation and integration testing: supported
- Stable release status: no stable release has been published yet
- Windows Native TLS: not yet guaranteed as fully supported
- chunkdb: C++ storage engine, TCP server, durability docs, tests, and benchmarks.
- chunk-cli: Go CLI for
ping,info,auth,get,set,chunk,chunkbin, and interactive shell use.
- Open the
chunkdbrepository - Open the
chunk-clirepository - Open the current preview release
- Read the main
chunkdbREADME - Read the protocol documentation
- Read the release policy
- Read the artifact verification guide
- Want to run the server: start with the
chunkdbREADME quick start. - Want CLI interaction: start with
chunk-cliand then usechunk-cli shell. - Want to inspect release artifacts: open the preview release and verify downloads with VERIFY_RELEASE.md.
- The public release channel is preview, not stable.
- Windows Native TLS is not yet guaranteed and is not part of stable support claims yet.
chunkdbdoes not provide multi-chunk transactions and is not a full ACID DBMS.
- The next focus is SDK/client adoption and real consumer validation.
- Ongoing work will keep prioritizing durability proof, platform validation, and benchmark transparency over scope expansion.