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add only_on_hitobjs parameter to cg.snaps (defaults to True) which, if set, only returns snaps that occur on hitobjects
all hitobjects returned by Circleguard methods (from cg.snaps and cg.hits, for instance) are now converted to their hard_rock form if the replay had HR enabled
add convenience method cg.beatmap(replay) which returns the beatmap associated with the given replay