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add a vertical red line at the expected frametime in frametime graphs
KeylessCircleguard can now load replays which don't require any api calls, such as ReplayPath and ReplayString
However, certain attributes of these replays, like map_id or user_id, are lazy loaded since they do require api calls, and will error if accessed after being loaded by a KeylessCircleguard
the Hit class returned by Circleguard#hits has a new attribute, type: JudgmentType, which says whether this hit was a 50, 100, or 300
add Circleguard#judgments method, which returns all judgments, both misses and hits
sliderbreak judgments are currently not implemented
add Hit#error convenience method which calculates the error in ms from being a perfect hit
add a beatmap parameter to Circleguard#ur, Circleguard#snaps, Circleguard#hits, and Circleguard#judgments
this can be passed to override the replay's beatmap and use the passed beatmap to calculate the relevant statistic instead
It can also be used as an optimization to avoid re-retrieving the beatmap if you already have the replay's beatmap
add Replay#map_available method which returns whether the replay can, if request, provide the beatmap it was played on
add Circleguard#map_available method as a convenience for calling Replay#map_available without needing a library
add HitObject.time and Hit.time instance attributes as aliases for HitObject.t and Hit.t respectively
time should be preferred over t, and t will be removed as deprecated in core 6.0.0