[Bug] Cutscenes never finish loading - HAS_CUTSCENE_LOADED stays false while IS_CUTSCENE_ACTIVE is true #104
reviewbd
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 2 comments
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I can confirm we have the same issue |
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Same issue here. Works on Legacy with the same code |
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Summary
On the FiveM for GTA V Enhanced early-access client (
FiveM (early-access/b92)), cutscenes never finish loading: afterRequestCutsceneorRequestCutsceneWithPlaybackList,IsCutsceneActive()returns true immediately butHasCutsceneLoaded()stays false forever (waited 30+ seconds). All other streaming in the same session works instantly (models, anim dicts, ptfx, MP interiors, vehicle recordings), and the same code works on the Legacy client.Tested with both request natives, both fail identically:
RequestCutsceneWithPlaybackList("MP_INTRO_CONCAT", 31, 8)RequestCutscene("MP_INT_MCS_5_ALT1", 8)Issue type
Client
Repro rate
Always
Server build version
FXServer-early-access b90 win32
OS
Windows 11 25H2
CPU
Ryzen 7 5800X
GPU
RTX 4060 Ti
RAM
32 GB RAM
Storage type
SSD NVMe
Connection type
Ethernet
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
None
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
None
Hosting provider
None
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
Install FiveM for GTA V Enhanced (early-access) and join a server in a normal freeroam session.
Start the standalone reproduction resource below and run
cutscenetestin the F8 console.fxmanifest.lua:client.lua:Watch the F8 console output after 30 seconds.
Requesting once only, requesting every frame (the R*-script pattern), removing and re-requesting, disabling any SRL and clearing camera focus make no difference.
Expected Behavior
HasCutsceneLoaded()becomes true within a few seconds after the request, as on the Legacy client.Actual Behavior
HasCutsceneLoaded()never becomes true — the request stays active but is never serviced:Evidence
Log excerpt from a GTA:O intro recreation resource — every other asset streams instantly in the same session, then both cutscene waits never complete:
Additional Context
REQUEST_CUTSCENEandREQUEST_CUTSCENE_WITH_PLAYBACK_LISTare affected, with two different cutscenes, so it does not look content- or native-specific.All reactions