[Bug] The "Reloading map" step takes too long #161
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Gogsi
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 3 comments 1 reply
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Yeah using converted assets from ps-housing, the "reloading map" takes me about 1min and 20 seconds. |
0 replies
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After b96, substeps to Reloading map were added: • 0 and 1 took a second each. |
1 reply
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This issue has been fixed with the August 31 patch. I tested the same barebones custom maps and it only took 1 second to reload them |
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Summary
In FiveM for GTAV Enhanced, the "Reloading map" step of the loading process takes 32 seconds on my PC with no custom map resources. With 4 ymaps from bob74_ipl that fix collision holes, it also takes 32 seconds.
When I add the 27 ymaps from qbx_density, which disable all car generators, this goes up to 55 seconds. A user on Discord reported times from 2-5mins with a lot of custom maps
I have sent an ETW trace of the loading step to prikolium privately. This report is just for traceability.
Issue type
Client
Repro rate
Always
Server build version
94
OS
Windows 11 25H2
CPU
AMD Ryzen Z1 Extreme
GPU
AMD Radeon 780M iGPU
RAM
16GB DDR5
Storage type
SSD NVMe
Connection type
Ethernet
ISP and bandwidth
100/100
DxDiag
Network graph
No response
Platform
None
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
None
Hosting provider
None
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
Expected Behavior
The map doesn't take long to reload, like in FiveM Legacy
Actual Behavior
The map takes up to and over a minute to reload
Evidence
Sent ETW trace privately
Additional Context
No response
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