[Bug] Client attempts to connect to UDP port 0 #183
AtomicByte8
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[BUG] FiveM for GTAV Enhanced
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Summary
Possibly secondary to #182, the FiveM client will attempt to connect to UDP port 0 with the following server configuration:
10.0.0.0 is a placeholder for a public IPv4 address.
All traffic forwarded to the backend server must originate from the same IP or the handshake will fail as described at #182
If all traffic is forwarded from the same IP, the handshake completes and the client reaches the "STARTING SESSION..." stage with the green progress bar at the bottom of the client. At this point, the client sends UDP traffic to 10.0.0.0:0 (port 0) and the connection fails with a timeout error.
Issue type
Both / Unsure
Repro rate
Always
Server build version
FXServer-early-access b94 win32
OS
No response
CPU
No response
GPU
No response
RAM
No response
Storage type
None
Connection type
None
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
Windows
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
None
Hosting provider
None
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
You will observe that the connection fails with a timeout error.
Expected Behavior
The client should attempt to connect to UDP port 30120 as defined in endpoint_add_udp and sv_endpoints.
Actual Behavior
The client sends UDP traffic to port 0.
Evidence
No response
Additional Context
No response
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