[Bug] Semi-transparent white NUI elements render darker in Enhanced than Legacy #301
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rlxone
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 5 comments
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I can confirm this. |
0 replies
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Same issue, annoying and breaking UI |
0 replies
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Thanks for the report, this issue was able to be reproduced and will be fixed in a future patch. |
0 replies
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A fix for this bug has been implemented and is available in Hotfix 7 (b104). Please try again and let us know if the issue persists. Thanks for your help! |
0 replies
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I confirm it is fixed now. Thanks! |
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Summary
NUI elements that use a white color or white texture with CSS opacity/alpha are composited differently in FiveM for GTAV Enhanced. With the same resource and styling, the elements appear noticeably darker and have a different effective opacity in Enhanced than in Legacy. The issue is consistently reproducible and affects both solid white backgrounds and textured elements.
Issue type
Client
Repro rate
Always
Server build version
b96 linux (client-side NUI rendering issue)
OS
No response
CPU
No response
GPU
No response
RAM
No response
Storage type
None
Connection type
None
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
None
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
None
Hosting provider
None
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
The same mismatch can also be reproduced with a white background texture/image and CSS
opacity.2. Start the resource and join the same server/scene using FiveM Legacy.
3. Observe or capture the overlay.
4. Without changing the resource or styling, repeat using FiveM for GTAV Enhanced.
5. Compare the element's brightness, tint, and effective opacity between the two clients.
Expected Behavior
The NUI element should be composited identically in Legacy and Enhanced: the same white point/texture appearance and the same effective opacity over the game scene.
Actual Behavior
In Enhanced, the same semi-transparent white element is significantly darker and has a visibly different effective opacity than in Legacy. The mismatch is visible in both attached comparison pairs, including the large top-left overlay and the smaller lower-left overlay. No resource or styling change is made between the Legacy and Enhanced runs.
Evidence
Four screenshots from the same UI setup are attached below:
div1-legacy.jpganddiv1-enhanced.jpg: large semi-transparent white element.div2-legacy.jpganddiv2-enhanced.jpg: second view highlighting the opacity/compositing difference.The resource and styling are unchanged between the Legacy and Enhanced captures.
Additional Context
The issue is not limited to a CSS solid color. It is also visible when opacity is applied to an element that uses a white texture/image, which suggests an alpha/color-space compositing difference rather than a single CSS property. It is easiest to see over dark game content. The Legacy screenshot identifies client build b3751 Beta.
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