[Bug] Streamed GFX files are no longer loaded on FiveM for GTAV Enhanced #378
Replies: 3 comments 3 replies
|
Can confirm, this completely broke ScaleformUI |
|
ScaleformUI is a known problem #165 |
|
Taken from #376 this is another Scaleform that experienced a regression in b111 |
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
Summary
What happened?
Since a recent FiveM for GTAV Enhanced update, custom
.gfxfiles placed inside a resource'sstreamfolder no longer appear to be loaded by the client.The resource containing the files starts correctly on the server and is shown as started.
However, when another resource tries to request the streamed Scaleform movie, it never finishes loading.
For example, we are using the
generic_texture_renderer_gfxresource containing:generic_texture_renderer.gfxgeneric_texture_renderer_2.gfxThe resource is correctly started before the scripts that use it, but both Scaleforms fail to load.
We receive errors similar to:
The resource is started, so the issue appears to be that the
.gfxfiles are no longer being streamed, registered, or made available to the client.Expected behavior
Custom
.gfxfiles located inside the resource'sstreamfolder should be downloaded and loaded by the client.Calling:
should eventually result in:
Actual behavior
The resource starts without any server-side error, but the streamed Scaleform movie never loads.
HasScaleformMovieLoadedremains false and all interfaces using these custom.gfxfiles stop working.Steps to reproduce
.gfxfile inside itsstreamfolder.server.cfg.RequestScaleformMovie.Resource structure
Additional information
.gfxfiles are present inside the resource'sstreamfolder.Environment
All reactions