[Bug] playerConnecting setKickReason #521
xHamish
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 1 comment
|
Thanks, we are looking into this. |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Summary
Setting the kick reason inside of the playerConnecting event to nil will crash the server.
here is the code used
Issue type
Server
Repro rate
Always
Server build version
b139 w32
OS
No response
CPU
No response
GPU
No response
RAM
No response
Storage type
None
Connection type
None
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
Windows
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
None
Hosting provider
None
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
Expected Behavior
Server shouldn't crash and instead just kick the player with a blank or empty message.
Actual Behavior
Server crashes
Evidence
No response
Additional Context
No response
All reactions