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FiveM for GTAV Enhanced: Early Access Patch Notes September 22 #530
Replies: 8 comments 6 replies
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Yippe!! |
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We've been using "sv_playerIdReuseDelayMilliseconds" at 12 hours for our uptime cycles, and it's been working fine; without it, moderating our server would be a nightmare. It would be nice if we had a baseline feature to disable reuse in general. |
This patch for FiveM for GTAV Enhanced has been temporarily rolled back to investigate reported issues with interiors. We will investigate and roll it out again once these issues are fixed. |
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sick |
Issues with this patch have been resolved and it's now deployed. Thanks for your patience. |
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Is it just me or does something seem wrong with state bags after this update? GetPlayerFromStateBagName seems to always return 0 when used inside a AddStateBagChangeHandler on the client when another player's state bag changes (not your own state bag, it works fine. Test with two clients). Global states also seem to not replicate like before? Global states set before a player joined used to be avalible on the client when the resource started, now it seems that we have to wait at least 1 tick before it's avalible. On a different note InterpolateCamWithParams (see #476) seems to still not work even tho it was mentioned in the patch notes. |
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Now, every time I ensure or stop a resource through F8, my client crashes. This never happened to me before this update. |
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Hey, I don’t know what you guys are playing at. I can understand that you require forcefully updating artifacts to version 153, but shouldn’t you at least test it before releasing it? You forcibly released a version with serious bugs? It made all users feel sick for a while, unable to hot-restart any resources on the server, whether they had entities or not, even pure code resources crash on restart, crash on stop. Your update announcement is so long, you might as well just write: We fixed some trivial known bugs and brought users even worse ones. OK? Next time, just write it like this. |
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September's patch leans on server hardening. It is a mix of community reports from our GitHub Discussions and issues we found during the last FiveM for GTAV Enhanced stress test session.
This patch includes connection protocol changes. Server owners need to update to the latest cfx-server build, otherwise players will not be able to connect and will get a handshake error.
What's fixed in this patch:
HasCutsceneLoadedreturns true afterRequestCutsceneinstead of staying false whileIsCutsceneActivealready reports the cutscene as active (#104)InterpolateCamWithParamsis now exposed, so calling it no longer fails withattempt to call a nil value (global 'InterpolateCamWithParams')DeleteEntityremoves the entity properly and no longer crashes the client or leaves the entity invisible but still collidable (#489)startNetworkSyncedSceneEventandstopNetworkSyncedSceneEventnet game events (#528)CreateRuntimeTextureFromImagefind files declared infiles {}rather than reporting them as not found (#149)add_aceandadd_principalrun throughExecuteCommandapply instead of silently doing nothing whileIsPrincipalAceAllowedkeeps returning not allowed (#473)streamand astream_enhancedfolder now load assets fromstream_enhancedonly, and no longer also pull in the deprecatedstreamfolderdwdStorepool sizes itself from the number of.ydddrawable dictionaries a server streams, so custom assets no longer fail to load with adwdStorepool erroropenUrlconfirmation dialog has focus (#7, #453)SetHttpHandlerendpoints keep responding under heavy local testing, rather than closing the connection or returning a truncated response after a few dozen rapid requests (#496)msgStateBagsagain rather than raw numeric hashes like3432388556, so you can tell which commands are using bandwidth (#261)sv_disconnectOnUnhandledNetEventis now supported. It is off by default, and when enabled it disconnects clients that send a reliable network event with no registered handlersetKickReasoncallback in aplayerConnectinghandler no longer crashes the server when it is passednil(#521)OverrideVehicleXenonColorno longer causes intermittent crashesclearin the live console no longer shows an error (#159)All reactions