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Invalid unicode strings in various wld files #2

@bryab

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@bryab

I am trying to figure out how to deal with the fact that many strings in these files are either invalid utf-8 (and encoded in some other format?) or are simply not strings at all.

Take feerrott for example. Its main string hash has invalid utf8; it will fail to load altogether.
For feerrott_obj, the animated fire texture's TextureFragmentEntry's "file_name" parameter is an invalid string.

I'd love to try to figure this out - what tools did you use for examining these files?

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