This project implements a C++ library that provides a 2D graphics surface with a few drawing primitives and with image file I/O functions.
The idea is to be able to quickly create, manipulate, read, and write images without having to perform complex setup or having to sort out complex dependencies.
This is intended for simple toy-program applications (things like "draw a mandelbrot set", not "make a video game").
library - The library itself. Makefile targets:
clean- Remove the local copy of the library binary.debug- Compile a version of the binary with no optimization.default- Compile the optimized version of the binary.install- Copy the binary to the$(APPROOT)/libfolder and the header to$(APPROOT)/include.
test - Test programs. Makefile targets:
all- Build all of the test programs.clean- Remove the test program binaries.outclean- Remove the output images.run- Run the test program binaries, generating output images.
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