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feat(playground): UI update #323
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Summary of ChangesHello @Hanssen0, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request delivers a comprehensive UI update for the playground, primarily focusing on enhancing the visual representation of 'cells' by integrating new symbolic graphics. It also refines the overall aesthetic with a refreshed color scheme and minor text adjustments across various components, aiming to provide a more engaging and informative user experience. Highlights
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Code Review
This pull request introduces a significant UI update, including a new Bagua component for visualizing script hashes and a new color theme. The changes are well-implemented. I've provided a few suggestions to improve code clarity and consistency in the new Bagua.tsx component by refining how props are destructured. I also noted a potential issue with a non-standard Tailwind CSS class name in Cell.tsx.
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Code Review
This pull request introduces a significant UI update for the playground, notably by adding a new Bagua component to visualize cell data and updating the overall color theme. My review has identified a critical issue in the new Cell.tsx component regarding the calculation of a value passed to Bagua, which would likely cause a runtime error. I have provided a suggestion to fix this. Additionally, I've noted a minor naming issue in the new Bagua.tsx file that affects code clarity. The other changes related to the UI theme update appear to be consistent and well-implemented.
| value={ | ||
| ccc.numFrom(cellOutput?.lock.hash() ?? 0) / | ||
| (ccc.numFrom(1) << ccc.numFrom(24)) | ||
| } |
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The calculation for the value prop of the Bagua component appears to be incorrect and may cause runtime errors. The expression (ccc.numFrom(1) << ccc.numFrom(24)) is likely to throw a TypeError as the right-hand side of a bitwise shift cannot be a BigInt in JavaScript. Furthermore, dividing the hash is not the standard way to extract a specific number of bits. To provide a 24-bit value to the Bagua component from the hash, you should use a bitwise AND operation with a 24-bit mask. This will extract the lower 24 bits from the hash, which is likely the intended behavior.
value={ccc.numFrom(cellOutput?.lock.hash() ?? 0) & 0xffffffn}
| value={ | ||
| ccc.numFrom(cellOutput?.type?.hash() ?? 0) / | ||
| (ccc.numFrom(1) << ccc.numFrom(24)) | ||
| } |
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Similar to the lock.hash() calculation above, this logic for deriving the value from type.hash() is incorrect and could cause runtime errors. It should also be changed to use a bitwise AND operation with a 24-bit mask to correctly extract the lower 24 bits of the hash.
value={ccc.numFrom(cellOutput?.type?.hash() ?? 0) & 0xffffffn}
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* feat(playground): UI update * feat(playground): blink animation * docs(playground): update docs theme * fix: opengraph

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