Skip to content

cl4nk/ShooterMulti

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

24 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Shooter Multi

Dev team

  • FONTES Nicolas
  • NEWTON Guillaume

Features

Asked features
  • Tinted Pawns, depending on the player's team
  • Physical cubes
  • Invicibility on spawn
  • Animation fully replicated
  • AI targetting the players that are not on the "current owning" team
  • Game can be left, lost or won
Bonus features
  • Parametable team count (up to 9)
  • Lobby with team selection and list of players
  • Use of Game Sessions or IP to join a lobby
  • Four different spawn zones, used to spawn different teams in different places
  • Ammos spawners
  • Player's name above their character when aimed
  • Score HUD
  • Mini map

Limits and bad behaviours

  • It is impossible to join a game if it's already started

How to..

  • If wished, you can set your player name in the text box
  • To host a game, choose "host", set the values you wish, and start the game
  • To join a game, you can choose "search" and look for a Game Session and join it
  • To join a game, you can enter the IP of the host, and click on "join"
  • You can leave the game while its playing
  • You can leave a game after it is finished
  • Game can be restarted if every player left has clicked on "ready"

Controls

Binding Action
AWSD Movement
E Interact
R Reload
Space Punch
Tab Display Score
Escape Pause Menu*
Right Shift Sprint
Left click Shoot
Right click Aim

[*] This will of course not pause the entire game

About

Unreal Engine 4

Resources

Stars

Watchers

Forks

Packages

 
 
 

Contributors

Languages