- FONTES Nicolas
- NEWTON Guillaume
- Tinted Pawns, depending on the player's team
- Physical cubes
- Invicibility on spawn
- Animation fully replicated
- AI targetting the players that are not on the "current owning" team
- Game can be left, lost or won
- Parametable team count (up to 9)
- Lobby with team selection and list of players
- Use of Game Sessions or IP to join a lobby
- Four different spawn zones, used to spawn different teams in different places
- Ammos spawners
- Player's name above their character when aimed
- Score HUD
- Mini map
- It is impossible to join a game if it's already started
- If wished, you can set your player name in the text box
- To host a game, choose "host", set the values you wish, and start the game
- To join a game, you can choose "search" and look for a Game Session and join it
- To join a game, you can enter the IP of the host, and click on "join"
- You can leave the game while its playing
- You can leave a game after it is finished
- Game can be restarted if every player left has clicked on "ready"
| Binding | Action |
|---|---|
| AWSD | Movement |
| E | Interact |
| R | Reload |
| Space | Punch |
| Tab | Display Score |
| Escape | Pause Menu* |
| Right Shift | Sprint |
| Left click | Shoot |
| Right click | Aim |
[*] This will of course not pause the entire game