This issue tracks reimplementing the work from stale PR #3128, which has been closed because it is too far out of date to merge directly.
Original pull request
What the original PR was trying to do
Description of Changes Migrated from: clockworklabs/Blackholio#29 Adds a Godot client - Godot 4.4.1 stable - Logic is as close to the unity client as possible. - Uses Godot compatibility-mode to support web/websocket deployment - Uses the Godot spacetimedb sdk https://github.com/flametime/Godot-SpacetimeDB-SDK Expected complexity level and risk 1 out of 5 (Trivial) Testing - Run a local blackholio server - launch the Godot client in godot 4.4.1 - press F5 (Play)
Closure context
- @krazyjakee The Godot SDK is now actively being worked on. I'm going to close this PR for now, but with an issue to reimplement it and a link back to this PR.
Reimplementation notes
- Reimplement this work on top of current
master in a new PR.
- Keep the original PR linked as historical context and as a source of useful implementation ideas where still relevant.
This issue tracks reimplementing the work from stale PR #3128, which has been closed because it is too far out of date to merge directly.
Original pull request
What the original PR was trying to do
Description of Changes Migrated from: clockworklabs/Blackholio#29 Adds a Godot client - Godot 4.4.1 stable - Logic is as close to the unity client as possible. - Uses Godot compatibility-mode to support web/websocket deployment - Uses the Godot spacetimedb sdk https://github.com/flametime/Godot-SpacetimeDB-SDK Expected complexity level and risk 1 out of 5 (Trivial) Testing - Run a local blackholio server - launch the Godot client in godot 4.4.1 - press F5 (Play)
Closure context
Reimplementation notes
masterin a new PR.