games need a world map and ranged indexes are often not good enough to do physics on it as it is not easy to cache the filtered data between iterations. besides that it is also not possible to do two ranged indexes in the same filter (x and y +-10 cells).
this would also be really helpful to write a stdb optimised physics engine further down the path.
Requested by @xDovos via the SpacetimeDB site.
games need a world map and ranged indexes are often not good enough to do physics on it as it is not easy to cache the filtered data between iterations. besides that it is also not possible to do two ranged indexes in the same filter (x and y +-10 cells).
this would also be really helpful to write a stdb optimised physics engine further down the path.
Requested by @xDovos via the SpacetimeDB site.