1.1
Switched marker interaction
Changed key detection from IsControlJustReleased to IsControlJustPressed so E triggers reliably
Added fast polling while in range (Wait(0)) and kept markerTick delay when out of range for performance
Wrapped refreshHasBag(true) + openNpcContext() in a separate thread to prevent callback.await from blocking the marker loop
Made the target → context menu trigger non-blocking as well (runs in a thread)