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Wall of Entropy — GPU WebGL pack

This is a small GPU-powered WebGL shader version of the "wall of entropy" (lava-lamp wall). It runs in the browser (no build step), using p5.js to create a WebGL canvas and a GLSL fragment shader for the gooey blobs.

Files:

  • index.html — entry page (contains shader sources and loads sketch.js)
  • sketch.js — p5 sketch that sets up the shader and passes uniforms
  • make_zip.ps1 — PowerShell script to make gpu_wall.zip on Windows
  • make_zip.sh — bash script to make gpu_wall.zip on macOS/Linux

How to run locally:

  1. Save all files in the same folder.
  2. Open index.html in a modern browser (Chrome, Edge, Firefox). For best performance use Chrome/Edge.
    • Optionally serve with a simple static server (recommended for consistent behavior):
  3. Keyboard:
    • Space: pause / resume
    • ?: toggle controls

Loop duration:

  • Default loop duration is 12 seconds. To override, add ?loop=20.0 (seconds) to the URL: index.html?loop=20

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