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Interface Check Report! WARNING this pull request has changed these public interfaces:
@@ -37416,8 +37416,490 @@
* @zh 渲染管线状态更新的回调
*/
onGlobalPipelineStateChanged?(): void;
}
+ export const enum DataType {
+ UNKNOWN = 0,
+ DATA_TYPE = 100,
+ STRING = 101,
+ VOID_POINTER = 102,
+ BOOL = 103,
+ STRING_LIST = 150,
+ DATA_TYPE_LIST = 151,
+ PARAMETER_LIST = 152,
+ FUNCTION_POINTER = 200,
+ MEMORY_DELETER = 201,
+ STATUS_CALLBACK = 202,
+ FRAME_COMPLETION_CALLBACK = 203,
+ LIBRARY = 500,
+ DEVICE = 501,
+ OBJECT = 502,
+ ARRAY = 503,
+ ARRAY1D = 504,
+ ARRAY2D = 505,
+ ARRAY3D = 506,
+ CAMERA = 507,
+ FRAME = 508,
+ GEOMETRY = 509,
+ GROUP = 510,
+ INSTANCE = 511,
+ LIGHT = 512,
+ MATERIAL = 513,
+ RENDERER = 514,
+ SURFACE = 515,
+ SAMPLER = 516,
+ SPATIAL_FIELD = 517,
+ VOLUME = 518,
+ WORLD = 519,
+ INT8 = 1000,
+ INT8_VEC2 = 1001,
+ INT8_VEC3 = 1002,
+ INT8_VEC4 = 1003,
+ UINT8 = 1004,
+ UINT8_VEC2 = 1005,
+ UINT8_VEC3 = 1006,
+ UINT8_VEC4 = 1007,
+ INT16 = 1008,
+ INT16_VEC2 = 1009,
+ INT16_VEC3 = 1010,
+ INT16_VEC4 = 1011,
+ UINT16 = 1012,
+ UINT16_VEC2 = 1013,
+ UINT16_VEC3 = 1014,
+ UINT16_VEC4 = 1015,
+ INT32 = 1016,
+ INT32_VEC2 = 1017,
+ INT32_VEC3 = 1018,
+ INT32_VEC4 = 1019,
+ UINT32 = 1020,
+ UINT32_VEC2 = 1021,
+ UINT32_VEC3 = 1022,
+ UINT32_VEC4 = 1023,
+ INT64 = 1024,
+ INT64_VEC2 = 1025,
+ INT64_VEC3 = 1026,
+ INT64_VEC4 = 1027,
+ UINT64 = 1028,
+ UINT64_VEC2 = 1029,
+ UINT64_VEC3 = 1030,
+ UINT64_VEC4 = 1031,
+ FIXED8 = 1032,
+ FIXED8_VEC2 = 1033,
+ FIXED8_VEC3 = 1034,
+ FIXED8_VEC4 = 1035,
+ UFIXED8 = 1036,
+ UFIXED8_VEC2 = 1037,
+ UFIXED8_VEC3 = 1038,
+ UFIXED8_VEC4 = 1039,
+ FIXED16 = 1040,
+ FIXED16_VEC2 = 1041,
+ FIXED16_VEC3 = 1042,
+ FIXED16_VEC4 = 1043,
+ UFIXED16 = 1044,
+ UFIXED16_VEC2 = 1045,
+ UFIXED16_VEC3 = 1046,
+ UFIXED16_VEC4 = 1047,
+ FIXED32 = 1048,
+ FIXED32_VEC2 = 1049,
+ FIXED32_VEC3 = 1050,
+ FIXED32_VEC4 = 1051,
+ UFIXED32 = 1052,
+ UFIXED32_VEC2 = 1053,
+ UFIXED32_VEC3 = 1054,
+ UFIXED32_VEC4 = 1055,
+ FIXED64 = 1056,
+ FIXED64_VEC2 = 1057,
+ FIXED64_VEC3 = 1058,
+ FIXED64_VEC4 = 1059,
+ UFIXED64 = 1060,
+ UFIXED64_VEC2 = 1061,
+ UFIXED64_VEC3 = 1062,
+ UFIXED64_VEC4 = 1063,
+ FLOAT16 = 1064,
+ FLOAT16_VEC2 = 1065,
+ FLOAT16_VEC3 = 1066,
+ FLOAT16_VEC4 = 1067,
+ FLOAT32 = 1068,
+ FLOAT32_VEC2 = 1069,
+ FLOAT32_VEC3 = 1070,
+ FLOAT32_VEC4 = 1071,
+ FLOAT64 = 1072,
+ FLOAT64_VEC2 = 1073,
+ FLOAT64_VEC3 = 1074,
+ FLOAT64_VEC4 = 1075,
+ UFIXED8_RGBA_SRGB = 2003,
+ UFIXED8_RGB_SRGB = 2002,
+ UFIXED8_RA_SRGB = 2001,
+ UFIXED8_R_SRGB = 2000,
+ INT32_BOX1 = 2004,
+ INT32_BOX2 = 2005,
+ INT32_BOX3 = 2006,
+ INT32_BOX4 = 2007,
+ FLOAT32_BOX1 = 2008,
+ FLOAT32_BOX2 = 2009,
+ FLOAT32_BOX3 = 2010,
+ FLOAT32_BOX4 = 2011,
+ FLOAT64_BOX1 = 2208,
+ FLOAT64_BOX2 = 2209,
+ FLOAT64_BOX3 = 2210,
+ FLOAT64_BOX4 = 2211,
+ UINT64_REGION1 = 2104,
+ UINT64_REGION2 = 2105,
+ UINT64_REGION3 = 2106,
+ UINT64_REGION4 = 2107,
+ FLOAT32_MAT2 = 2012,
+ FLOAT32_MAT3 = 2013,
+ FLOAT32_MAT4 = 2014,
+ FLOAT32_MAT2x3 = 2015,
+ FLOAT32_MAT3x4 = 2016,
+ FLOAT32_QUAT_IJKW = 2017
+ }
+ export class Parameter {
+ name: string;
+ type: DataType;
+ }
+ export const enum WaitMask {
+ NO_WAIT = 0,
+ WAIT = 1
+ }
+ export class BufferView {
+ buffer: gfx.Buffer | null;
+ bufferOffset: number;
+ sizeInBytes: number;
+ strideInBytes: number;
+ }
+ export interface RenderObject {
+ destroy(): void;
+ }
+ export interface RenderGeometry extends RenderObject {
+ setPrimitiveColor(type: DataType, color: BufferView): void;
+ setPrimitiveAttribute0(type: DataType, attribute: BufferView): void;
+ setPrimitiveAttribute1(type: DataType, attribute: BufferView): void;
+ setPrimitiveAttribute2(type: DataType, attribute: BufferView): void;
+ setPrimitiveAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveId(id: Uint32Array): void;
+ }
+ export interface RenderGeometryCone extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexRadius(radius: BufferView): void;
+ setVertexCap(cap: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: Uint32Array): void;
+ setCaps(caps: string): void;
+ }
+ export interface RenderGeometryCurve extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexRadius(radius: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: Uint32Array): void;
+ setRadius(radius: number): void;
+ }
+ export interface RenderGeometryCylinder extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexCap(cap: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: Uint32Array): void;
+ setPrimitiveRadius(radius: BufferView): void;
+ setRadius(radius: number): void;
+ setCaps(caps: string): void;
+ }
+ export interface RenderGeometryQuad extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexNormal(type: DataType, normal: BufferView): void;
+ setVertexTangent(type: DataType, tangent: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: Uint32Array): void;
+ }
+ export interface RenderGeometrySphere extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexRadius(radius: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: Uint32Array): void;
+ setRadius(radius: number): void;
+ }
+ export interface RenderGeometryTriangle extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexNormal(type: DataType, normal: BufferView): void;
+ setVertexTangent(type: DataType, tangent: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: BufferView): void;
+ }
+ export interface RenderSampler extends RenderObject {
+ }
+ export interface RenderSamplerImage1D extends RenderSampler {
+ setInAttribute(inAttribute: string): void;
+ setInTransform(inTransform: math.Mat4): void;
+ setInOffset(inOffset: math.Vec4): void;
+ setImage(type: DataType, image: gfx.Texture): void;
+ setFilter(filter: string): void;
+ setWrapMode(wrapMode: string): void;
+ setOutTransform(outTransform: math.Mat4): void;
+ setOutOffset(outOffset: math.Vec4): void;
+ }
+ export interface RenderSamplerImage2D extends RenderSampler {
+ setInAttribute(inAttribute: string): void;
+ setInTransform(inTransform: math.Mat4): void;
+ setInOffset(inOffset: math.Vec4): void;
+ setImage(type: DataType, image: gfx.Texture): void;
+ setFilter(filter: string): void;
+ setWrapMode1(wrapMode: string): void;
+ setWrapMode2(wrapMode: string): void;
+ setOutTransform(outTransform: math.Mat4): void;
+ setOutOffset(outOffset: math.Vec4): void;
+ }
+ export interface RenderSamplerImage3D extends RenderSampler {
+ setInAttribute(inAttribute: string): void;
+ setInTransform(inTransform: math.Mat4): void;
+ setInOffset(inOffset: math.Vec4): void;
+ setImage(type: DataType, image: gfx.Texture): void;
+ setFilter(filter: string): void;
+ setWrapMode1(wrapMode: string): void;
+ setWrapMode2(wrapMode: string): void;
+ setWrapMode3(wrapMode: string): void;
+ setOutTransform(outTransform: math.Mat4): void;
+ setOutOffset(outOffset: math.Vec4): void;
+ }
+ export interface RenderSamplerPrimitive extends RenderSampler {
+ setArray(type: DataType, array: Uint8Array): void;
+ setInOffset(inOffset: number): void;
+ }
+ export interface RenderSamplerTransform extends RenderSampler {
+ setInAttribute(inAttribute: string): void;
+ setOutTransform(outTransform: math.Mat4): void;
+ setOutOffset(outOffset: math.Vec4): void;
+ }
+ export interface RenderMaterial extends RenderObject {
+ }
+ export interface RenderMaterialMatte extends RenderMaterial {
+ setColor(color: RenderSampler): void;
+ setColorValue(color: math.Vec3): void;
+ setOpacity(opacity: RenderSampler): void;
+ setOpacityValue(opacity: number): void;
+ setAlphaMode(alphaMode: string): void;
+ setAlphaCutoff(alphaCutoff: number): void;
+ }
+ export interface RenderMaterialPhysicallyBased extends RenderMaterial {
+ setBaseColor(baseColor: RenderSampler): void;
+ setBaseColorValue(baseColor: math.Vec3): void;
+ setOpacity(opacity: RenderSampler): void;
+ setOpacityValue(opacity: number): void;
+ setMetallic(metallic: RenderSampler): void;
+ setMetallicValue(metallic: number): void;
+ setRoughness(roughness: RenderSampler): void;
+ setRoughnessValue(roughness: number): void;
+ setNormal(normal: RenderSampler): void;
+ setEmissive(emissive: RenderSampler): void;
+ setEmissiveValue(emissive: math.Vec3): void;
+ setOcclusion(occlusion: RenderSampler): void;
+ setAlphaMode(alphaMode: string): void;
+ setAlphaCutoff(alphaCutoff: number): void;
+ setSpecular(specular: RenderSampler): void;
+ setSpecularValue(specular: number): void;
+ setSpecularColor(specular: RenderSampler): void;
+ setSpecularColorValue(specular: math.Vec3): void;
+ setClearcoat(clearcoat: RenderSampler): void;
+ setClearcoatValue(clearcoat: number): void;
+ setClearcoatRoughness(clearcoatRoughness: RenderSampler): void;
+ setClearcoatRoughnessValue(clearcoatRoughness: number): void;
+ setClearcoatNormal(clearcoatNormal: RenderSampler): void;
+ setTransmission(transmission: RenderSampler): void;
+ setTransmissionValue(transmission: number): void;
+ setIor(ior: number): void;
+ setThickness(thickness: RenderSampler): void;
+ setThicknessValue(thickness: number): void;
+ setAttenuationDistance(attenuationDistance: number): void;
+ setAttenuationColor(attenuationColor: math.Vec3): void;
+ setSheenColor(sheenColor: RenderSampler): void;
+ setSheenColorValue(sheenColor: math.Vec3): void;
+ setSheenRoughness(sheenRoughness: RenderSampler): void;
+ setSheenRoughnessValue(sheenRoughness: number): void;
+ setIridescence(iridescence: RenderSampler): void;
+ setIridescenceValue(iridescence: number): void;
+ setIridescenceIor(iridescenceIor: number): void;
+ setIridescenceThickness(iridescenceThickness: RenderSampler): void;
+ setIridescenceThicknessValue(iridescenceThickness: number): void;
+ }
+ export interface RenderVolume extends RenderObject {
+ }
+ export interface RenderSpatialField extends RenderObject {
+ }
+ export interface RenderSpatialFieldStructuredRegular extends RenderSpatialField {
+ setData(type: DataType, data: gfx.Texture): void;
+ setOrigin(origin: math.Vec3): void;
+ setSpacing(spacing: math.Vec3): void;
+ setFilter(filter: string): void;
+ }
+ export interface RenderVolumeTransferFunction1D extends RenderVolume {
+ setValue(value: RenderSpatialField): void;
+ setValueRange(rangeMin: number, rangeMax: number): void;
+ setColor(type: DataType, color: gfx.Texture): void;
+ setOpacity(opacity: Float32Array): void;
+ setOpacityValue(opacity: number): void;
+ setUnitDistance(unitDistance: number): void;
+ }
+ export interface RenderLight extends RenderObject {
+ setColor(color: math.Vec3): void;
+ setVisible(visible: boolean): void;
+ }
+ export interface RenderLightDirectional extends RenderLight {
+ setDirection(direction: math.Vec3): void;
+ setIrradiance(irradiance: number): void;
+ setAngularDiameter(angularDiameter: number): void;
+ setRadiance(radiance: number): void;
+ }
+ export interface RenderLightHDRI extends RenderLight {
+ setUp(up: math.Vec3): void;
+ setDirection(direction: math.Vec3): void;
+ setRadiance(radiance: Float32Array): void;
+ setLayout(layout: string): void;
+ setScale(scale: number): void;
+ }
+ export interface RenderLightPoint extends RenderLight {
+ setPosition(position: math.Vec3): void;
+ setIntensity(intensity: number): void;
+ setPower(power: number): void;
+ setRadius(radius: number): void;
+ setRadiance(radiance: number): void;
+ }
+ export interface RenderLightQuad extends RenderLight {
+ setPosition(position: math.Vec3): void;
+ setEdge1(edge1: math.Vec3): void;
+ setEdge2(edge2: math.Vec3): void;
+ setIntensity(intensity: number): void;
+ setPower(power: number): void;
+ setRadiance(radiance: number): void;
+ setSide(side: string): void;
+ setIntensityDistribution(type: DataType, intensityDistribution: Float32Array): void;
+ }
+ export interface RenderLightRing extends RenderLight {
+ setPosition(position: math.Vec3): void;
+ setDirection(direction: math.Vec3): void;
+ setOpeningAngle(openingAngle: number): void;
+ setFalloffAngle(falloffAngle: number): void;
+ setIntensity(intensity: number): void;
+ setPower(power: number): void;
+ setRadius(radius: number): void;
+ setInnerRadius(innerRadius: number): void;
+ setRadiance(radiance: number): void;
+ setIntensityDistribution(type: DataType, intensityDistribution: Float32Array): void;
+ setC0(c0: math.Vec3): void;
+ }
+ export interface RenderSurface extends RenderObject {
+ setGeometry(geometry: RenderGeometry): void;
+ setMaterial(material: RenderMaterial): void;
+ setId(id: number): void;
+ }
+ export interface RenderGroup extends RenderObject {
+ setSurface(surface: RenderSurface[]): void;
+ setVolume(volume: RenderVolume[]): void;
+ setLight(light: RenderLight[]): void;
+ getBounds(waitMask: WaitMask): geometry.AABB;
+ }
+ export interface RenderInstance extends RenderObject {
+ setGroup(group: RenderGroup): void;
+ setTransform(transform: math.Mat4): void;
+ getBounds(waitMask: WaitMask): geometry.AABB;
+ }
+ export interface RenderInstanceTransform extends RenderInstance {
+ }
+ export interface RenderInstanceMotionTransform extends RenderInstance {
+ setMotionTransform(transform: Float32Array): void;
+ setTime(timeMin: number, timeMax: number): void;
+ }
+ export interface RenderInstanceMotionScaleRotationTranslation extends RenderInstance {
+ setMotionScale(scale: Float32Array): void;
+ setMotionRotation(rotation: Float32Array): void;
+ setMotionTranslation(translation: Float32Array): void;
+ setTime(timeMin: number, timeMax: number): void;
+ }
+ export interface RenderWorld extends RenderObject {
+ isEmpty(): boolean;
+ setInstance(instance: RenderInstance[]): void;
+ setSurface(surface: RenderSurface[]): void;
+ setVolume(volume: RenderVolume[]): void;
+ setLight(light: RenderLight[]): void;
+ addInstance(instance: RenderInstance): void;
+ addSurface(surface: RenderSurface): void;
+ removeInstance(instance: RenderInstance): void;
+ removeSurface(surface: RenderSurface): void;
+ addInstances(instance: RenderInstance[]): void;
+ addSurfaces(surface: RenderSurface[]): void;
+ removeInstances(instance: RenderInstance[]): void;
+ removeSurfaces(surface: RenderSurface[]): void;
+ getBounds(waitMask: WaitMask): geometry.AABB;
+ }
+ export interface RenderCamera extends RenderObject {
+ setPosition(position: math.Vec3): void;
+ setDirection(direction: math.Vec3): void;
+ setUp(up: math.Vec3): void;
+ setImageRegion(imageRegion: math.Vec4): void;
+ setApertureRadius(apertureRadius: number): void;
+ setFocusDistance(focusDistance: number): void;
+ setShutter(shutter: math.Vec2): void;
+ }
+ export interface RenderCameraPerspective extends RenderCamera {
+ setFovy(fovy: number): void;
+ setAspect(aspect: number): void;
+ setNear(near: number): void;
+ setFar(far: number): void;
+ }
+ export interface RenderCameraOmnidirectional extends RenderCamera {
+ setLayout(layout: string): void;
+ }
+ export interface RenderCameraOrthographic extends RenderCamera {
+ setAspect(aspect: number): void;
+ setHeight(height: number): void;
+ setNear(near: number): void;
+ setFar(far: number): void;
+ }
+ export interface Renderer extends RenderObject {
+ setBackground(background: math.Vec4): void;
+ setAmbientColor(ambientColor: math.Vec3): void;
+ setAmbientRadiance(ambientRadiance: number): void;
+ getExtension(waitMask: WaitMask): string[];
+ }
+ export interface RenderDevice extends RenderObject {
+ readonly version: number;
+ readonly geometryMaxIndex: number;
+ readonly extension: string[];
+ getObjectSubtypes(objectType: DataType): string[];
+ createCamera(subtype: string): RenderCamera;
+ createRenderer(subtype: string): Renderer;
+ createWorld(): RenderWorld;
+ createInstance(subtype: string): RenderInstance;
+ createGroup(): RenderGroup;
+ createLight(subtype: string): RenderLight;
+ createSurface(): RenderSurface;
+ createGeometry(subtype: string): RenderGeometry;
+ createSampler(subtype: string): RenderSampler;
+ createMaterial(subtype: string): RenderMaterial;
+ createVolume(subtype: string): RenderVolume;
+ createSpatialField(subtype: string): RenderSpatialField;
+ }
export function setEditorPipelineSettings(settings: object | null): void;
export function getEditorPipelineSettings(): object | null;
export function forceResizeAllWindows(): void;
export function defaultWindowResize(ppl: BasicPipeline, window: renderer.RenderWindow, width: number, height: number): void;
|
dumganhar
reviewed
Mar 25, 2025
| FLOAT32_MAT4 = 2014, | ||
| FLOAT32_MAT2x3 = 2015, | ||
| FLOAT32_MAT3x4 = 2016, | ||
| FLOAT32_QUAT_IJKW = 2017, |
Contributor
There was a problem hiding this comment.
Where are these enum values come from?
Contributor
Author
There was a problem hiding this comment.
They come from ANARI: https://registry.khronos.org/ANARI/specs/1.0/ANARI-1.0.html#api_concepts_parameters
Contributor
|
Is this feature only used on native platforms? I saw it just define some interfaces, any examples about how to use them ? |
Contributor
Author
Currently only interfaces are added. Implementation will be added later. |
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Add gpu resident scene interface.
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