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Weekly Game Research: 2026-02-16 #24

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Description

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Weekly Game Research Findings

This issue contains the results of automated weekly research to identify popular Windows PC games that could be added to GamesDat support.

Research Criteria

  • Windows PC games only
  • Active and solid player base
  • Telemetry or game state data potentially available
  • NOT currently supported by GamesDat (verified against README.md)
  • NOT previously researched (verified against researched-games.json)

Exclusions

Supported Games: 18 games currently supported (Age of Empires IV, Assetto Corsa Competizione, Brawlhalla, F1 25/24/23/22, Rocket League, Rainbow Six Siege, Counter-Strike 2, DOTA 2, Fortnite, League of Legends, Overwatch 2, PUBG, Starcraft 2, Tekken 8, Trackmania, iRacing, Valorant, War Thunder)

Previously Researched: 0 games previously researched (first run - researched-games.json did not exist)

Total Excluded: 18 games excluded from consideration

This section verifies that both the README.md and researched-games.json files were checked before making recommendations.


Recommended Games

1. Rust

Current Players: ~161,000 concurrent players on Steam (February 2026)
24h Peak: ~196,478 players
Monthly Active Users: ~13.8 million across all platforms
Steam Link: (store.steampowered.com/redacted)

Why It's a Good Candidate:

  • Extremely strong and consistent player base (95,000+ average concurrent players)
  • Survival game with extensive player statistics (health, hunger, temperature, resources, building data)
  • Active multiplayer with server-based gameplay means potential for telemetry capture
  • Large modding community indicates accessible game data structures
  • Fits GamesDat's portfolio for games with detailed real-time state tracking
  • PvPvE mechanics generate rich gameplay data (combat, crafting, building, survival metrics)

Estimated Integration Complexity: Medium - Likely requires memory reading or file-based state capture. Active modding community suggests accessible data structures, but would need investigation into available telemetry APIs.


2. Helldivers 2

Current Players: ~105,000 concurrent players average (February 2026)
24h Peak: ~141,540 players
All-time Peak: 458,046 players
Steam Link: (store.steampowered.com/redacted)

Why It's a Good Candidate:

  • Very strong player base with over 12 million copies sold
  • Cooperative third-person shooter with rich gameplay statistics
  • Session-based gameplay ideal for telemetry capture (missions, objectives, performance metrics)
  • Published by Sony Interactive Entertainment, likely has robust backend statistics
  • Cross-platform support (PC/PS5/Xbox) suggests well-structured game state APIs
  • Strong ongoing support with regular content updates

Estimated Integration Complexity: Medium - Session-based structure should provide clear telemetry boundaries. May have network-based state data or replay files similar to existing GamesDat games.


3. Euro Truck Simulator 2

Current Players: ~43,700 concurrent players (February 2026)
All-time Peak: 72,523 players
Owners: 10-20 million on Steam
Steam Link: (store.steampowered.com/redacted)

Why It's a Good Candidate:

  • Extremely consistent and dedicated player base (10+ years of active play)
  • Simulation game with extensive telemetry potential (speed, location, cargo, fuel, damage, route data)
  • Developer SCS Software is known for mod-friendly approach and telemetry SDKs
  • Known telemetry support: ETS2 has an official Telemetry SDK for third-party apps
  • Similar to existing GamesDat racing/driving simulators (F1, ACC, Trackmania)
  • Rich data: GPS coordinates, truck stats, job information, economy data

Estimated Integration Complexity: Low - Official telemetry SDK available. This is likely the easiest integration on this list due to documented APIs.


4. American Truck Simulator

Current Players: ~8,000-10,000 concurrent players (estimate based on similar SCS Software title)
Steam Link: (store.steampowered.com/redacted)

Why It's a Good Candidate:

  • Same developer as Euro Truck Simulator 2 (SCS Software)
  • Known telemetry support: Uses the same official Telemetry SDK as ETS2
  • Solid, dedicated player base with ongoing content updates
  • Identical telemetry structure to ETS2 means minimal additional development effort
  • Once ETS2 is integrated, ATS comes almost for free
  • Rich simulation data (speed, location, cargo, fuel, route, vehicle diagnostics)

Estimated Integration Complexity: Low - Same SDK as Euro Truck Simulator 2. Can reuse the same integration code with minimal modifications.


5. BeamNG.drive

Current Players: ~15,400-17,100 concurrent players (February 2026)
Recent Peak: 28,954 concurrent players (January 2026)
All-time Peak: 38,775 players
Steam Link: (store.steampowered.com/redacted)

Why It's a Good Candidate:

  • Leading position in Steam racing games by concurrent players
  • Advanced soft-body physics simulation generates extremely detailed vehicle data
  • Popular for both realistic driving and crash physics testing
  • Strong modding community indicates accessible game architecture
  • Rich telemetry potential: vehicle damage, physics forces, suspension data, crash analytics
  • Would be unique in GamesDat portfolio for its physics simulation focus
  • Fits well alongside existing racing titles (F1, ACC, Trackmania)

Estimated Integration Complexity: Medium - Likely requires memory reading or API investigation. Physics-heavy simulation suggests detailed internal state data that could be accessed.


6. Assetto Corsa (Original)

Current Players: ~13,600 concurrent players (February 2026)
30-day Average: ~11,000 concurrent players
Owners: 5-10 million on Steam
Steam Link: (store.steampowered.com/redacted)

Why It's a Good Candidate:

  • Extremely strong player base 10+ years after release
  • Legendary modding community with extensive custom content
  • Known telemetry support: AC has shared memory interface for external apps
  • Racing simulation with detailed physics data (similar to ACC which is already supported)
  • More popular than its successor ACC (13,600 vs ACC's lower numbers)
  • Would complement existing ACC support and reuse similar integration patterns
  • Kunos Simulazioni provides modding documentation

Estimated Integration Complexity: Low-Medium - Shared memory interface is documented. GamesDat already supports ACC from the same developer, so integration patterns can be reused.


7. Escape from Tarkov

Current Players: ~135,000 players (February 2026, across all platforms)
Steam Players: ~7,900-16,800 concurrent
Monthly Active Users: 1.2-1.8 million
Platform: Primarily distributed via Battlestate Games launcher, also on Steam
Steam Link: (store.steampowered.com/redacted)

Why It's a Good Candidate:

  • Very strong dedicated player base for hardcore extraction shooter
  • Extremely detailed game statistics (inventory, health, raid performance, survival rate)
  • Session-based gameplay (raids) perfect for telemetry capture
  • Rich data potential: player stats, loadout tracking, raid analytics, economy data
  • Popular streaming/content game suggests high interest in performance analysis tools
  • Spearheaded the extraction shooter genre

Estimated Integration Complexity: High - Hardcore anti-cheat systems may complicate memory reading. May require post-raid file-based telemetry or official API access. Need to research Battlestate Games' stance on third-party tools.


8. DCS World

Current Players: ~625-1,344 concurrent players on Steam (February 2026)
Platform: Primarily distributed via standalone launcher + Steam
Steam Link: (store.steampowered.com/redacted)

Why It's a Good Candidate:

  • Leading combat flight simulator with dedicated community
  • Free-to-play with paid modules means accessible to test integration
  • Known telemetry support: DCS has Lua export scripts for external data feeds
  • Extremely detailed aircraft simulation data (avionics, weapons, flight dynamics)
  • Strong training/simulation use case (beyond gaming) suggests professional-grade data APIs
  • Popular with content creators and virtual squadrons who would benefit from telemetry analysis
  • Would expand GamesDat's flight sim coverage alongside War Thunder

Estimated Integration Complexity: Low-Medium - Known Lua export functionality exists. DCS community actively uses external tools for cockpit builders and data export, indicating mature data access patterns.


Next Steps

  • Review each game's technical feasibility in detail
  • Prioritize based on:
    1. Low complexity first: Euro Truck Simulator 2, American Truck Simulator, DCS World, Assetto Corsa (all have known telemetry SDKs/APIs)
    2. Medium complexity: BeamNG.drive, Rust, Helldivers 2
    3. High complexity: Escape from Tarkov (anti-cheat concerns)
  • Research specific telemetry APIs and data access methods for each game
  • Create separate implementation issues for selected high-priority games
  • Consider starting with ETS2 + ATS as a package deal (same SDK, low effort, high value)

Sources

Research conducted using:

  • [SteamDB Charts]((steamdb.info/redacted)
  • [SteamCharts]((steamcharts.com/redacted)
  • [ActivePlayer.io]((activeplayer.io/redacted)
  • [PlayerAuctions Player Count]((www.playerauctions.com/redacted)
  • Various game-specific Steam statistics trackers

AI generated by Weekly Game Research Agent

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