the partial transparency which is used to anti-alias the arrow persists for the life of the frame,
even after the arrow is no longer being drawn.
I initially thought this was a "metal" problem, but it's present in both the old and new rendering schemes
on IOS. Android is fine.
the partial transparency which is used to anti-alias the arrow persists for the life of the frame,
even after the arrow is no longer being drawn.
I initially thought this was a "metal" problem, but it's present in both the old and new rendering schemes
on IOS. Android is fine.