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crash in IOS graphics - probably a regression #5058

@ddyer0

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@ddyer0

I stumbled into this while trying to produce a test case for a problem I saw on IOS,
but it's not the problem I was trying to produce. This uses a fairly simple sequence
of translation and clipping of polygons. The intended result is like this frame, produced
on android.

Image

on IOS (with metal=false) this starts producing what looks correct frames, but crashes after 20 or
21 frames. Final frame looks like this:

Image

here's the test program

Dtest.java

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