I stumbled into this while trying to produce a test case for a problem I saw on IOS,
but it's not the problem I was trying to produce. This uses a fairly simple sequence
of translation and clipping of polygons. The intended result is like this frame, produced
on android.
on IOS (with metal=false) this starts producing what looks correct frames, but crashes after 20 or
21 frames. Final frame looks like this:
here's the test program
Dtest.java
I stumbled into this while trying to produce a test case for a problem I saw on IOS,
but it's not the problem I was trying to produce. This uses a fairly simple sequence
of translation and clipping of polygons. The intended result is like this frame, produced
on android.
on IOS (with metal=false) this starts producing what looks correct frames, but crashes after 20 or
21 frames. Final frame looks like this:
here's the test program
Dtest.java