Episode 296: Working in the Video Game Industry #198
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Let me preempt the comments from gamers: OK, The Witness doesn't use cel shading -- certainly not in a way that a game like Wind Waker does. But I think you can see why it's in that place in my head: the art style of The Witness uses some lighting and texture techniques that result in an "animated" feel. The broader point stands: games that have a stylized art direction and don't strive for realism tend to age better, graphically, than games that do. |
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Oh yeah, games industry episode!
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Oh and any other errors/anachronisms are mine to own. I don't think it made it into this episode (since it was later in our discussion) but I did say at one point that my game-making experience is definitely not up to date with contemporary practice... |
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Episode Link: https://adspthepodcast.com/2026/07/24/Episode-296.html
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