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Emutastic for Mac v0.7.5

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@codingncaffeine codingncaffeine released this 15 Jun 22:35
· 10 commits to main since this release

Emutastic plays games on the Mac now — your whole library, 2D and 3D, on Apple Silicon, with the
demanding 3D consoles hardware-accelerated through the GPU.

What's New

  • Games run. The 0.5 preview could browse, theme, and configure but not play — this release wires
    up the full emulation path. Cores download from Preferences → Cores; video, audio, and controllers
    all work; save states, cheats, screenshots, and recording live in the in-game cog menu.
  • 3D consoles, GPU-accelerated. Nintendo 64, GameCube, 3DS, Dreamcast, and PSP render on Apple's
    GPU (Vulkan via MoltenVK) at full speed — a locked 60fps where the game allows, with internal-
    resolution upscaling far past native (N64 up to 8×, GameCube to 4K-class). PlayStation 1 is
    hardware-accelerated too. Tune Internal Resolution, Texture Filter, and Anti-Aliasing
    live from the in-game cog → Visuals (resolution applies on game restart).
  • Box art and metadata on the fly. Open a game and its cover art, details, and description fetch
    automatically from ScreenScraper — nothing to bundle or pre-download.
  • Animated game-card previews. Gameplay video snaps play natively on the game cards.
  • CD-i support. Drop a CD-i BIOS into the System folder and Philips CD-i games boot — the app
    stages the BIOS where the core expects it.

What's Fixed

  • The in-game cog menu responds on the first click. It previously needed a double-click.
  • Cores load reliably. Fixed an Apple Silicon crash that could kill a game the instant its core loaded.
  • Esc leaves fullscreen instead of quitting. In 3D games, Escape now drops back to a window
    (including from macOS native fullscreen) and only quits when already windowed.
  • Clean metadata. Scraped titles and descriptions no longer show raw HTML codes.

Known limitations

  • PlayStation 2 has no Apple Silicon libretro core and isn't supported on this platform.
  • 3D titles compile shaders on first encounter with new content (a brief one-time hitch), and 3DS
    takes a few seconds to compile at boot.

Install

Apple Silicon only. Download Emutastic-0.7.5-osx-arm64.zip from the
releases page, unzip, and move
Emutastic.app to Applications. Builds aren't notarized yet, so on first launch right-click the
app → Open
(or run xattr -dr com.apple.quarantine /Applications/Emutastic.app). Existing installs
update in-app from Preferences → About.