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History / Receipts

Revisions

  • Receipts: combat resolved from formulas.gas [combat_constants] Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @codingncaffeine codingncaffeine committed Jul 6, 2026
  • Receipts: weapon damage 1:1 audit (302/302 templates) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @codingncaffeine codingncaffeine committed Jul 6, 2026
  • Add Receipts page; refresh Status; document SNO render/nav split and basement-fade stumbles Receipts: port the audit-backed clean-room claims off the README into a dedicated page, reorganized by system, plus a recent-systems section (sfx VM, party & formations, hinge-accurate doors, monster casters). Status: bring current with the Phase 25-27 run — party & companions, Field Commands, per-companion sheets, shops, mob AI, doors, compass, cinematics, the full spell universe, and the underground cutaway. Architecture: document the SNO render-vs-nav geometry split (whole-snode render fade vs per-lnode nav fade). Engine Quirks: add the basement-cutaway story — camera-side fades vs physical nav, exit-restore box triggers, and the vertical aggro band. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @codingncaffeine codingncaffeine committed Jul 5, 2026