Receipts: combat resolved from formulas.gas [combat_constants]
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Receipts: weapon damage 1:1 audit (302/302 templates)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add Receipts page; refresh Status; document SNO render/nav split and basement-fade stumbles
Receipts: port the audit-backed clean-room claims off the README into a dedicated
page, reorganized by system, plus a recent-systems section (sfx VM, party &
formations, hinge-accurate doors, monster casters).
Status: bring current with the Phase 25-27 run — party & companions, Field
Commands, per-companion sheets, shops, mob AI, doors, compass, cinematics, the
full spell universe, and the underground cutaway.
Architecture: document the SNO render-vs-nav geometry split (whole-snode render
fade vs per-lnode nav fade).
Engine Quirks: add the basement-cutaway story — camera-side fades vs physical
nav, exit-restore box triggers, and the vertical aggro band.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>