SiegeSmith manual: full rewrite - task-first, complete, corrected
The wiki section becomes the SiegeSmith manual, organized around what
the user wants to do rather than how the data works (the original
Siege Editor's documentation problem, inverted):
- NEW "How do I...?" page - one-line answers mapping intent to the
exact control, covering terrain, placement, game-making, custom
content, retail modding, and a troubleshooting table.
- NEW Studio Guide - the main window: install detection, Tank
Explorer (tree/search/category jumps/context menu), every format
viewer including PRS live playback, GAS editing with validation,
Build Tank from Folder, .ssproj projects, Build & Install, Launch.
- World Builder Guide rewritten as the full reference: 19 sections
with a linked contents line - every palette tab, the complete
Inspector field reference (trigger rows/flags and the full
condition/action verb lists, command kinds and fields, dialogue
line fields), scrubbable number fields, deep zoom, Region tab
(load/save, mod identity, mood, atmosphere), Map tab (names,
quests, validation/diff/dependencies), World tab (stitching with
the mini-map and dangling-stitch indicators), and the Custom tab
(imports, template creator, custom tiles, prefabs).
- Corrected wrong tab attributions in the guide and walkthrough
(mood/atmosphere/mod identity live on the Region tab, not Map).
- Hub page routes by intent and leads with How-do-I; Home links the
whole manual.