We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
SiegeSmith: full documentation section The SiegeSmith page becomes a hub (with the banner) linking three new guides: - World Builder Guide - every editor feature, what it's for and how to use it: terrain painting, scatter, multi-select and group ops, instance overrides, patrols, effects, lighting and atmosphere, triggers and the graph views, dialogue and quests, overlays and visibility eyes, undo/autosave/search, validation/diff/dependencies, prefabs, custom asset imports, and the run/sync/ship loop. - Making a Game from Scratch - the step-by-step walkthrough from an empty viewport to a playable, distributable .dsmap. - Modder's Guide - working with the original game: reading shipped data with the viewers, GAS editing, retexturing, and the folder-mod -> build-tank -> install loop. Home page links all three.